boardgame作业代写代写boardgame程序c程序代写

gotome gotome     2022-11-10     632

关键词:

board game作业代写、代写board game程序、C程序代写
Watch Your Back! is a fast-paced combat board game. You control a team of ruthless rogues
engaged in a fight to the death against your enemies. Within the confines of a checkerboard
there is no rulebook and no referee, and the easiest way to a cut down an enemy is to stab
them in the back. Control your lawless warriors to jump and slash their way around the board
surrounding and silencing your enemies until none remain. And, of course, watch your back!
Board
Watch Your Back! plays on an 8x8 board made of 64 squares. Squares are labelled by
their column and row numbers, starting with square (0,0) in the top-left corner of the board.
Column indices increase to the right, and row indices increase down the board.
0 1 2 3 4 5 6 7
0 0,0 1,0 2,0 3,0 4,0 5,0 6,0 7,0
1 0,1 1,1 2,1 3,1 4,1 5,1 6,1 7,1
2 0,2 1,2 2,2 3,2 4,2 5,2 6,2 7,2
3 0,3 1,3 2,3 3,3 4,3 5,3 6,3 7,3
4 0,4 1,4 2,4 3,4 4,4 5,4 6,4 7,4
5 0,5 1,5 2,5 3,5 4,5 5,5 6,5 7,5
6 0,6 1,6 2,6 3,6 4,6 5,6 6,6 7,6
7 0,7 1,7 2,7 3,7 4,7 5,7 6,7 7,7
Figure 1: Squares of the board, labelled to demonstrate the coordinate system.
In addition, the special squares (0,0), (7,0), (0,7) and (7,7) are called corner squares.
Gameplay
Two players (Black and White) play the game. Each player controls 12 pieces (each piece
represents one ‘fighter’ on a player’s ‘team’). Initially, there are no pieces on the board. In
the first part of the game, the players take turns placing their pieces onto the board during a
placing phase. Then the players take turns moving their pieces around the board during a
moving phase. In both phases, players can eliminate opponent pieces by surrounding
them with two of their own pieces (the surrounded ‘fighter’ will be ‘stabbed in the back’). The
aim of the game is to eliminate all of the opponent’s pieces.
The details of the placing phase, the moving phase, piece elimination and winning the game
are all explained throughout the rest of these rules. Read on!
Placing phase
The game starts with a placing phase. In the placing phase, players take turns putting their
pieces on the board. White has the first turn in the placing phase.
On each turn, one player places one piece in any unoccupied square within their starting
zone. White’s starting zone includes all squares in the top 6 rows of the board except for the
top corners (0,0) and (7,0) (figure 2a). Black’s starting zone includes all squares in the
bottom 6 rows except for the bottom corners (0,7) and (7,7) (figure 2b).
0,0 1,0 2,0 3,0 4,0 5,0 6,0 7,0 0,0 1,0 2,0 3,0 4,0 5,0 6,0 7,0
0,1 1,1 2,1 3,1 4,1 5,1 6,1 7,1 0,1 1,1 2,1 3,1 4,1 5,1 6,1 7,1
0,2 1,2 2,2 3,2 4,2 5,2 6,2 7,2 0,2 1,2 2,2 3,2 4,2 5,2 6,2 7,2
0,3 1,3 2,3 3,3 4,3 5,3 6,3 7,3 0,3 1,3 2,3 3,3 4,3 5,3 6,3 7,3
0,4 1,4 2,4 3,4 4,4 5,4 6,4 7,4 0,4 1,4 2,4 3,4 4,4 5,4 6,4 7,4
0,5 1,5 2,5 3,5 4,5 5,5 6,5 7,5 0,5 1,5 2,5 3,5 4,5 5,5 6,5 7,5
0,6 1,6 2,6 3,6 4,6 5,6 6,6 7,6 0,6 1,6 2,6 3,6 4,6 5,6 6,6 7,6
0,7 1,7 2,7 3,7 4,7 5,7 6,7 7,7 0,7 1,7 2,7 3,7 4,7 5,7 6,7 7,7
Figure 2a: White’s starting zone Figure 2b: Black’s starting zone
Each starting zone includes all of the squares shaded in grey.
When a player places a piece, zero or more pieces may be eliminated. A piece is eliminated
if it is surrounded on two sides (horizontally or vertically) by enemy pieces or corners.
For example: Figure 3a shows a Black piece surrounded vertically by two White pieces. The
Black piece is eliminated. Figure 3b shows a White piece surrounded horizontally by two
Black pieces. The White piece is eliminated. Figure 3c shows a Black piece surrounded
vertically by a White piece and a corner. The Black piece is eliminated.
W W
B B W B B
W X
(a) (b) (c)
Figure 3: Three configurations that will lead to the elimination of a piece.
Black pieces are marked with B, White pieces with W, and corner squares with X.
A piece is not eliminated if it is surrounded diagonally or on two sides that are not vertically
or horizontally opposite. A piece is not eliminated if it is surrounded by non-enemy pieces.
For example, figure 4a shows a Black piece surrounded diagonally by two White pieces.
The Black piece is not eliminated. Figure 4b shows a White piece surrounded by two Black
pieces; one above and one on the left. This White piece is not eliminated. Figure 4c shows
a Black piece surrounded horizontally by one White piece (on its right) and one Black piece
(on its left). The surrounded Black piece is not eliminated.
W B
B B W B B W
W
(a) (b) (c)
Figure 4: Three configurations that will not lead to the elimination of a piece.
Black pieces are marked with B, White pieces with W.
Placing a single piece may eliminate multiple enemy pieces if it causes them all to become
surrounded as per the above description. For example, if White places a piece in the square
marked 1 in figure 5a, both the Black pieces will be eliminated.
Placing a piece may lead to the piece itself being eliminated if it is placed on a square that
is already surrounded. For example, if Black places a piece in the square marked 2 in figure
5b, this piece will be surrounded by White pieces and will be eliminated immediately.
However, a piece always gets to surround and eliminate nearby pieces before it is eliminated
itself. For example, if Black places a piece in the square marked 3 in figure 5b, this piece is
not eliminated because it will surround and eliminate the White piece on its left first.
W W
B 2
1 B W B W 3 W
(a) (b)
Figure 5: Two notable configurations that demonstrate special cases in the elimination rules.
Black pieces are marked with B, White pieces with W.
Once each player has placed 12 pieces on the board (regardless of how many of their pieces
remain on the board), the placing phase ends and the game continues to the moving phase.
Moving phase
In the moving phase, players take turns moving their pieces around the board. Like in the
placing phase, White has the first turn in the moving phase.
On each turn, one player moves one of their own pieces into a nearby unoccupied square.
An unoccupied square is any non-corner square without a Black or White piece. In the
moving phase, either player can move their pieces to squares outside of their starting zone.
A player can move their piece to a square above, below, or to the right or left of its current
square (as long as these squares are unoccupied). They cannot move a piece diagonally.
For example, in figure 6a, the White player can move their right piece up into the square
marked 1. They cannot move it down because the square below its current square is a
corner square. They cannot move it left because the square to its left is occupied by another
White piece. They cannot move it right because there is no square to its right. The White
player can move the left White piece up into the square marked 2. They cannot move it left,
right or down because the corresponding squares are all occupied by White or Black pieces.
2 1 8 1 2
B W W 7 W W B 3
B X 6 5 W 4
(a) (b)
Figure 6: Two board configurations showing available squares for White pieces to move to.
Black pieces are marked with B, White pieces with W, and corner squares with X.
A player may instead make their piece jump over a horizontally or vertically adjacent piece
into the square opposite that piece (as long as the opposite square is unoccupied).
For example, in figure 6b, the White player can move their middle piece into either of the
squares marked 1 and 5, as per the above description. However, they may alternatively
make this piece jump over the Black piece to its right into the square marked 3. Or, they can
jump over the leftmost White piece into the square marked 7. Similarly, the rightmost White
piece can move left or right (into the 5 and 4 squares), or jump over the Black piece into the
square marked 2 on the other side of the Black piece. The White player can move the
leftmost White piece down, left or up (into 6, 7 or 8). However, this piece cannot jump over
the White piece to its right because the opposite square is occupied (by the Black piece).
It is possible that none of a player’s pieces will have any available squares to move to on
the player’s turn. If this is the case, the player must forfeit their move and play continues
with the other player’s next turn. In all other cases, a player must make exactly one move
(one regular move or one jump) on each of their turns in the movement phase.
Each time a player moves a piece, zero or more pieces may be eliminated according to the
same rules as for elimination in the placing phase.
After 128 moves take place in the movement phase including any forfeited moves (after 64
moves for each player) the board shrinks: The outermost squares are removed from the
board and the squares (1,1), (6,1), (1,6) and (6,6) become corner squares. Any pieces
located on any of these squares are eliminated (affected squares are shaded in figure 7a).
0,0 1,0 2,0 3,0 4,0 5,0 6,0 7,0 0,0 1,0 2,0 3,0 4,0 5,0 6,0 7,0
0,1 1,1 2,1 3,1 4,1 5,1 6,1 7,1 0,1 1,1 2,1 3,1 4,1 5,1 6,1 7,1
0,2 1,2 2,2 3,2 4,2 5,2 6,2 7,2 0,2 1,2 2,2 3,2 4,2 5,2 6,2 7,2
0,3 1,3 2,3 3,3 4,3 5,3 6,3 7,3 0,3 1,3 2,3 3,3 4,3 5,3 6,3 7,3
0,4 1,4 2,4 3,4 4,4 5,4 6,4 7,4 0,4 1,4 2,4 3,4 4,4 5,4 6,4 7,4
0,5 1,5 2,5 3,5 4,5 5,5 6,5 7,5 0,5 1,5 2,5 3,5 4,5 5,5 6,5 7,5
0,6 1,6 2,6 3,6 4,6 5,6 6,6 7,6 0,6 1,6 2,6 3,6 4,6 5,6 6,6 7,6
0,7 1,7 2,7 3,7 4,7 5,7 6,7 7,7 0,7 1,7 2,7 3,7 4,7 5,7 6,7 7,7
Figure 7a: Death zone 128 Figure 7b: Death zone 192
Any pieces on shaded squares are eliminated. The lightly shaded squares are
removed from the board. The darker shaded squares become corner squares.
After a further 64 moves take place (so after a total of 192 moves, or 96 moves each), the
board shrinks again: The outermost remaining squares are removed from the board and the
squares (2,2), (2,5), (5,2) and (5,5) become corner squares. Again, any pieces located on
any of these squares are eliminated (affected squares are shaded in figure 7b).
The transformation of squares into corner squares during this shrinking process may result
in zero or more pieces being eliminated. The rules for these new corner squares eliminating
pieces are the same as the rules for placing enemy pieces during the placing phase. That
is, a piece next to a new corner square is eliminated if there is an enemy piece on its opposite
side (the side opposite the new corner piece). New corner squares eliminate nearby pieces
in order starting with the top-left new corner square and proceeding counter-clockwise
around the board. That is, the new corner squares eliminate nearby squares in the order:
top-left, bottom-left, bottom-right, top-right.
End of the game
The game ends if either player has fewer than 2 pieces remaining. In this case, the player
with 2 or more pieces remaining wins the game. If both players have fewer than 2 pieces
remaining as a result of the same turn (for example, due to multiple pieces being eliminated
during the shrinking of the board), then the game ends in a tie.
Questions and clarifications
If you have any questions about the rules of Watch Your Back! please direct them to the
LMS Discussion Board. Furthermore, please note that this document is subject to
corrections and clarifications which will be published through the LMS.
http://www.daixie0.com/contents/13/1322.html

本团队核心人员组成主要包括硅谷工程师、BAT一线工程师,国内Top5硕士、博士生,精通德英语!我们主要业务范围是代做编程大作业、课程设计等等。

 

我们的方向领域:window编程 数值算法 AI人工智能 金融统计 计量分析 大数据 网络编程 WEB编程 通讯编程 游戏编程多媒体linux 外挂编程 程序API图像处理 嵌入式/单片机 数据库编程 控制台 进程与线程 网络安全  汇编语言 硬件编程 软件设计 工程标准规等。其中代写代做编程语言或工具包括但不限于以下范围:

C/C++/C#代写

Java代写

IT代写

Python代写

辅导编程作业

Matlab代写

Haskell代写

Processing代写

Linux环境搭建

Rust代写

Data Structure Assginment 数据结构代写

MIPS代写

Machine Learning 作业 代写

Oracle/SQL/PostgreSQL/Pig 数据库代写/代做/辅导

Web开发、网站开发、网站作业

ASP.NET网站开发

Finance Insurace Statistics统计、回归、迭代

Prolog代写

Computer Computational method代做

 

因为专业,所以值得信赖。如有需要,请加QQ:99515681 或邮箱:[email protected]

微信:codinghelp

spssstata编程作业代写代写rcode

spss、stata编程作业代写、代写RCode?INSTRUCTIONS:–Thisassignmentisworth15%ofyouroverallmarksforthiscourse(forallstudents,enrolledinSTAT2008,STAT4038orSTAT6038).–Ifyouwish,youmayworktogetherwithanotherstudent(one 查看详情

spss统计作业代写统计学spss代写spss编程代写代写spss作业

spss统计作业代写、统计学spss代写、spss编程代写、代写spss作业DataandModelsProjectDirections:Forthefollowingfunctions,determinethelineofbestfit.Useyourcalculatorandlookatthescatterplottohelpyouguesswhattypeoffunctionwouldbet 查看详情

rlinearmodeling代写代写留学生r统计专业作业

Rlinearmodeling代写、代写留学生R统计专业作业TermProject-Part1MATH3560H-WesleyBurrProblemsYourtermprojectisintendedtobeasummaryofallofthepracticalskillswithregressionandmodelingyou’vegainedacrossthesemester.Thegoali 查看详情

留学生r经管统计作业代写代做stat/me代写

留学生R经管统计作业代写代做、Stat/ME代写RequirementsforStat/ME424ClassProject?Thisisanindividualproject.Youcannotjoinforceswithanyoneelseintheclass,but(ifyouwish)youcancollaboratewithsomeoneinyourlaborresearchteam.?T 查看详情

rlinearmodeling代写代写留学生r统计专业作业

TermProject-Part1MATH3560H-WesleyBurrProblemsYourtermprojectisintendedtobeasummaryofallofthepracticalskillswithregressionandmodelingyou’vegainedacrossthesemester.Thegoalistopickadatasetwhichisofintere 查看详情

rlinearmodeling代写代写留学生r统计专业作业

TermProject-Part1MATH3560H-WesleyBurrProblemsYourtermprojectisintendedtobeasummaryofallofthepracticalskillswithregressionandmodelingyou’vegainedacrossthesemester.Thegoalistopickadatasetwhichisofintere 查看详情

r作业代写代编代码thinkingandreasoning

R作业代写代编代码ThinkingandReasoningMAST90044ThinkingandReasoningwithDataInstructions?AssignmentsaretobeplacedintheappropriatesubjectandlabboxlocatedjustinsidethenorthentrancetothePeterHallBuilding.Assignmen 查看详情

r留学生作业代码代写代编程代编程代编程

R留学生作业代码代写、代编程Math117SampleExamThreePAGEONEInProblems(1)-(13)pleasechooseasmanyoptionsasappropriate,fromamongstthefollowingprobabilitydistributions:(A)Binomial(B)Hypergeometric(C)ContinuousUniform(D)N 查看详情

网络爬虫作业代码代写代实现代做爬虫程序

网络爬虫作业代码代写代实现、代做爬虫程序任务二、网络爬虫实现一、任务描述编写大学排名爬虫程序,从“最好大学网”获取“软科中国最好大学排名”2016、2017、2018年的国内大学排名数据,并将它们输出出来。2016年中国... 查看详情

matlab代写代写matlabmatlab编程代写代写matlab编程test_tdpc_encoder

disp(‘===================================================================‘);disp(‘Test1‘);radix=2;rows=0;columns=4;message_vector=[0110];tryencoded_vector=TDPC_encoder(message_vector,radix,rows,column 查看详情

代做c单片机程序代写c单片机程序单片机c程序作业代写代做

描述:是要做一个和单片机交互的程序,程序能够将inputparameter发送到单片机上,然后从单片机收到处理后的数据也就是数据data,然后进行画图。目前不考虑单片机的传输工作,纯粹从程序的角度出发,也就是假定给定的数据dat... 查看详情

c线程代业代写代调试posixthreads代编码

C线程代业代写代调试、POSIXThreads代编码(CSCI363)ProjectTwo--POSIXThreadsInstructionsThisprogramsortsstringsusing"enzymes".Anenzymeisafunctionthatsortstwoconsecutivecharacters.Wedefineoneenzymeperpairofconsecutivec 查看详情

数据结构数据库设计代写代做

数据结构数据库设计代写代做关键词:【描述重要的系统设计中的词汇】引言1. 设计目的【填写你所设计的信息系统的设计目的,例如为解决什么问题,现实中什么样的困难,而设计该系统。】2. 设计背景【展开说明现实的困难... 查看详情

代写二叉查找树程序作业代写bst作业代写datastructures

代写二叉查找树程序作业、代写BST作业、代写DataStructuresKIT205DataStructuresandAlgorithmsAssignment1:DataStructuresDue:27thApril,11:55pmIntroductionYouworkforaneducationcompanythatdevelopsandrunsMassiveOpenOnlineCourses( 查看详情

代写matlab|代写matlab|orstata编程代码代写timeserieseconometrics程序作业

代写MatlaborStata编程代码、代写TimeSeriesEconometrics程序作业1.WriteaMatlaborStatacodetoreplicateallthetablesand?guresinSections8.5,9.3,and9.5.4fromAGuidetoModernEconometrics(4thEdition),byMarnoVerbeek.Usetheattac 查看详情

r编程作业代写|代写r编程分类作业|代写r作业|代做r语言作业

第一部分:关于表内的A、B方案的介绍:在研究第0-24周期间,课题方案为动态方案。入组时若HBeAg>60S/CO,给予A药物,即调肝益脾颗粒+恩替卡韦安慰剂(方案A),之后每4周进行一次检查,决定之后的治疗方案(见第二部分)&n... 查看详情

代写程序作业代写《大学计算机》课程报告作业

代写程序作业、代写《大学计算机》课程报告作业12345A.(答案全面、准确,概念清楚,语言精炼流畅,文字通顺,观点有新意)B.(答案较全面,概念较清楚,文字通顺)C.(答案基本完整,概念基本清楚)D.(答案欠完整... 查看详情

代写jsonphpjavascritp编程作业googleplacesapi

代写Json、php、Javascritp编程作业GooglePlacesAPITravelandEntertainmentSearchServer-sideScripting1.Objectives●GetexperiencewiththePHPprogramminglanguage;●GetexperiencewiththeGooglePlacesAPI;●Getexperienceusing 查看详情