关键词:
文章目录
PathMeasure 官方文档 : https://developer.android.google.cn/reference/kotlin/android/graphics/PathMeasure
一、绘制圆角矩形进度条
绘制圆角矩形进度条 , 默认进度条框是灰色 , 进度条走过的区间是黑色的 ;
二、像素值转化 dp -> px
在自定义组件中涉及到像素值问题 , 为了保证在所有的设备中显示相同的效果 , 一般情况下推荐使用 dp 作为计量单位 , 如这里将进度条的宽度设置为 10 dp , 这个宽度在不同屏幕像素密度的手机中的实际 px 像素值是不同的 .
/**
* 将 dp 屏幕像素 值转为 px 真实像素值, 目的是使用 dp 为单位在手机中显示相同的效果
* @param dp
* @return
*/
public float dp2px(float dp)
return TypedValue.applyDimension(
TypedValue.COMPLEX_UNIT_DIP,
dp,
getResources().getDisplayMetrics());
如果要设置绘制的线宽度时 , 使用如下设置 :
mReachedPaint.setStrokeWidth(dp2px(10));
三、Paint 标志位设置
Paint 可以在创建实例对象时设置标志位 , 这里启用抗锯齿 , 闪烁抖动设置 ;
// 抗锯齿 : Paint.ANTI_ALIAS_FLAG
// 闪烁时启动抖动 : Paint.DITHER_FLAG
mReachedPaint=new Paint(Paint.ANTI_ALIAS_FLAG | Paint.DITHER_FLAG);
Paint 可设置的标志位如下 :
/**
* Paint flag that enables antialiasing when drawing.
*
* <p>Enabling this flag will cause all draw operations that support
* antialiasing to use it.</p>
*
* @see #Paint(int)
* @see #setFlags(int)
*/
public static final int ANTI_ALIAS_FLAG = 0x01;
/**
* Paint flag that enables bilinear sampling on scaled bitmaps.
*
* <p>If cleared, scaled bitmaps will be drawn with nearest neighbor
* sampling, likely resulting in artifacts. This should generally be on
* when drawing bitmaps, unless performance-bound (rendering to software
* canvas) or preferring pixelation artifacts to blurriness when scaling
* significantly.</p>
*
* <p>If bitmaps are scaled for device density at creation time (as
* resource bitmaps often are) the filtering will already have been
* done.</p>
*
* <p>On devices running @link Build.VERSION_CODES#O and below, hardware
* accelerated drawing always uses bilinear sampling on scaled bitmaps,
* regardless of this flag. On devices running @link Build.VERSION_CODES#Q
* and above, this flag defaults to being set on a new @code Paint. It can
* be cleared with @link #setFlags or @link #setFilterBitmap.</p>
*
* @see #Paint()
* @see #Paint(int)
* @see #setFlags(int)
*/
public static final int FILTER_BITMAP_FLAG = 0x02;
/**
* Paint flag that enables dithering when blitting.
*
* <p>Enabling this flag applies a dither to any blit operation where the
* target's colour space is more constrained than the source.
*
* @see #Paint(int)
* @see #setFlags(int)
*/
public static final int DITHER_FLAG = 0x04;
/**
* Paint flag that applies an underline decoration to drawn text.
*
* @see #Paint(int)
* @see #setFlags(int)
*/
public static final int UNDERLINE_TEXT_FLAG = 0x08;
/**
* Paint flag that applies a strike-through decoration to drawn text.
*
* @see #Paint(int)
* @see #setFlags(int)
*/
public static final int STRIKE_THRU_TEXT_FLAG = 0x10;
/**
* Paint flag that applies a synthetic bolding effect to drawn text.
*
* <p>Enabling this flag will cause text draw operations to apply a
* simulated bold effect when drawing a @link Typeface that is not
* already bold.</p>
*
* @see #Paint(int)
* @see #setFlags(int)
*/
public static final int FAKE_BOLD_TEXT_FLAG = 0x20;
/**
* Paint flag that enables smooth linear scaling of text.
*
* <p>Enabling this flag does not actually scale text, but rather adjusts
* text draw operations to deal gracefully with smooth adjustment of scale.
* When this flag is enabled, font hinting is disabled to prevent shape
* deformation between scale factors, and glyph caching is disabled due to
* the large number of glyph images that will be generated.</p>
*
* <p>@link #SUBPIXEL_TEXT_FLAG should be used in conjunction with this
* flag to prevent glyph positions from snapping to whole pixel values as
* scale factor is adjusted.</p>
*
* @see #Paint(int)
* @see #setFlags(int)
*/
public static final int LINEAR_TEXT_FLAG = 0x40;
/**
* Paint flag that enables subpixel positioning of text.
*
* <p>Enabling this flag causes glyph advances to be computed with subpixel
* accuracy.</p>
*
* <p>This can be used with @link #LINEAR_TEXT_FLAG to prevent text from
* jittering during smooth scale transitions.</p>
*
* @see #Paint(int)
* @see #setFlags(int)
*/
public static final int SUBPIXEL_TEXT_FLAG = 0x80;
/** Legacy Paint flag, no longer used. */
public static final int DEV_KERN_TEXT_FLAG = 0x100;
/** @hide bit mask for the flag enabling subpixel glyph rendering for text */
public static final int LCD_RENDER_TEXT_FLAG = 0x200;
/**
* Paint flag that enables the use of bitmap fonts when drawing text.
*
* <p>Disabling this flag will prevent text draw operations from using
* embedded bitmap strikes in fonts, causing fonts with both scalable
* outlines and bitmap strikes to draw only the scalable outlines, and
* fonts with only bitmap strikes to not draw at all.</p>
*
* @see #Paint(int)
* @see #setFlags(int)
*/
public static final int EMBEDDED_BITMAP_TEXT_FLAG = 0x400;
/** @hide bit mask for the flag forcing freetype's autohinter on for text */
public static final int AUTO_HINTING_TEXT_FLAG = 0x800;
/** @hide bit mask for the flag enabling vertical rendering for text */
public static final int VERTICAL_TEXT_FLAG = 0x1000;
// These flags are always set on a new/reset paint, even if flags 0 is passed.
static final int HIDDEN_DEFAULT_PAINT_FLAGS = DEV_KERN_TEXT_FLAG | EMBEDDED_BITMAP_TEXT_FLAG
| FILTER_BITMAP_FLAG;
四、Paint 画笔线帽样式设置
Paint 画笔线帽样式设置 :
mReachedPaint.setStrokeCap(Paint.Cap.ROUND);
有 3 3 3 种设置方式 :
/**
* The Cap specifies the treatment for the beginning and ending of
* stroked lines and paths. The default is BUTT.
*/
public enum Cap
/**
* The stroke ends with the path, and does not project beyond it.
*/
BUTT (0),
/**
* The stroke projects out as a semicircle, with the center at the
* end of the path.
*/
ROUND (1),
/**
* The stroke projects out as a square, with the center at the end
* of the path.
*/
SQUARE (2);
private Cap(int nativeInt)
this.nativeInt = nativeInt;
final int nativeInt;
如果设置成 Paint.Cap.ROUND , 样式如下 :
五、Paint 画笔线段连接处样式设置
Paint 画笔线段连接处样式设置 : 这里设置成圆弧形状 ;
mReachedPaint.setStrokeJoin(Paint.Join.ROUND);
Paint 画笔线段连接处样式的 3 3 3 种设置方式 :
/**
* The Join specifies the treatment where lines and curve segments
* join on a stroked path. The default is MITER.
*/
public enum Join
/**
* The outer edges of a join meet at a sharp angle
*/
MITER (0),
/**
* The outer edges of a join meet in a circular arc.
*/
ROUND (1),
/**
* The outer edges of a join meet with a straight line
*/
BEVEL (2);
private Join(int nativeInt)
this.nativeInt = nativeInt;
final int nativeInt;
Paint.Join.MITER 直角效果 :
Paint.Join.ROUND 圆弧效果 :
Paint.Join.BEVEL 斜面效果 :
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