关键词:
数组:相同数据类型的元素按照一定的顺序进行排列的
二维数组
int[,] array = new int[3, 2];
int[,] array = new int[3, 4] { { 1, 2, 3, 4 }, { 1, 2, 3, 4 }, { 1, 2, 3, 4 } };
int[,] array = new int[3, 4] {{ 1, 2, 3, 4 },
{ 1, 2, 3, 4 },
{ 1, 2, 3, 4 } };
[3, 2] 3表示有三个一维数组
[3, 2] 2表示每个一维数组有几个元素
打印二维数组
1 int[,] array = new int[3, 4] { 2 { 1, 2, 3, 4 }, 3 { 1, 2, 3, 4 }, 4 { 1, 2, 3, 4 } }; 5 for (int i = 0; i < 3; i++) 6 { 7 for (int j = 0; j < 4; j++) 8 { 9 Console.Write(array[i, j] + " "); 10 } 11 Console.WriteLine(); 12 }
二维数组赋值
输入班级人数,输入每个人的语数英成绩
Console.Write("请输入人数:"); int renshu = int.Parse(Console.ReadLine()); double[,] chengji = new double[renshu, 3]; for (int i = 0; i < renshu; i++) { Console.Write("请输入第" + (i + 1) + "个人的语文成绩:"); chengji[i, 0] = double.Parse(Console.ReadLine()); Console.Write("请输入第" + (i + 1) + "个人的数学成绩:"); chengji[i, 1] = double.Parse(Console.ReadLine()); Console.Write("请输入第" + (i + 1) + "个人的英语成绩:"); chengji[i, 2] = double.Parse(Console.ReadLine()); } for (int i = 0; i < renshu; i++) { for (int j = 0; j < 3; j++) { Console.Write(chengji[i, j] + " "); } Console.WriteLine(); }
输入班级人数,输入每个人的语数英成绩
求语文最高分,数学最低分,英语平均分
Console.Write("请输入人数:"); int renshu = int.Parse(Console.ReadLine()); double[,] chengji = new double[renshu, 3]; double yingyu = 0; for (int i = 0; i < renshu; i++) { Console.Write("请输入第" + (i + 1) + "个人的语文成绩:"); chengji[i, 0] = double.Parse(Console.ReadLine()); Console.Write("请输入第" + (i + 1) + "个人的数学成绩:"); chengji[i, 1] = double.Parse(Console.ReadLine()); Console.Write("请输入第" + (i + 1) + "个人的英语成绩:"); chengji[i, 2] = double.Parse(Console.ReadLine()); yingyu += chengji[i, 2]; } for (int i = 0; i < renshu; i++) { for (int j = 0; j < 3; j++) { Console.Write(chengji[i, j] + " "); } Console.WriteLine(); } Console.WriteLine(); Console.WriteLine(); Console.WriteLine(); for (int i = 0; i < renshu - 1; i++) { for (int j = i + 1; j < renshu; j++) { if (chengji[i, 0] < chengji[j, 0]) { double zhong = chengji[i, 0]; chengji[i, 0] = chengji[j, 0]; chengji[j, 0] = zhong; zhong = chengji[i, 1]; chengji[i, 1] = chengji[j, 1]; chengji[j, 1] = zhong; zhong = chengji[i, 2]; chengji[i, 2] = chengji[j, 2]; chengji[j, 2] = zhong; } } } for (int i = 0; i < renshu; i++) { for (int j = 0; j < 3; j++) { Console.Write(chengji[i, j] + " "); } Console.WriteLine(); } Console.WriteLine("语文最高分{0},语文最低分{1}", chengji[0, 0], chengji[renshu - 1, 0]); Console.WriteLine(); Console.WriteLine(); Console.WriteLine(); for (int i = 0; i < renshu - 1; i++) { for (int j = i + 1; j < renshu; j++) { if (chengji[i, 1] < chengji[j, 1]) { double zhong = chengji[i, 0]; chengji[i, 0] = chengji[j, 0]; chengji[j, 0] = zhong; zhong = chengji[i, 1]; chengji[i, 1] = chengji[j, 1]; chengji[j, 1] = zhong; zhong = chengji[i, 2]; chengji[i, 2] = chengji[j, 2]; chengji[j, 2] = zhong; } } } for (int i = 0; i < renshu; i++) { for (int j = 0; j < 3; j++) { Console.Write(chengji[i, j] + " "); } Console.WriteLine(); } Console.WriteLine("数学最高分{0},数学最低分{1}", chengji[0, 1], chengji[renshu - 1, 1]); Console.WriteLine("英语平均分{0}", yingyu / renshu);
三维数组
一维数组是一条线 一排班
二维数组是一个面 = 多个一维数组 一层楼
三维数组一个立方体 = 多个二维数组 一栋楼
三维数组声明
int[, ,] array = new int[3, 4, 2];
推箱子
思路:
地图:一个三维数组进行原始地图的保存
#region 地图----0表示空地,1表示墙,2表示箱子,3表示箱子空位,4表示光标,5表示放好的箱子 int[, ,] ditus = new int[3, 10, 10]{ { {0,0,0,0,0,0,0,0,0,0}, {0,1,1,1,0,0,0,0,0,0}, {0,1,3,1,0,0,0,0,0,0}, {0,1,2,1,1,1,0,0,0,0}, {0,1,4,2,3,1,0,0,0,0}, {0,1,2,1,1,1,0,0,0,0}, {0,1,3,1,0,0,0,0,0,0}, {0,1,1,1,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0} }, { {0,0,0,0,0,0,0,0,0,0}, {0,1,1,1,0,0,0,0,0,0}, {0,1,3,1,0,0,0,0,0,0}, {0,1,2,1,1,1,0,0,0,0}, {0,1,4,2,3,1,0,0,0,0}, {0,1,2,2,1,1,0,0,0,0}, {0,1,3,3,1,0,0,0,0,0}, {0,1,1,1,1,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0} }, { {0,0,0,0,0,0,0,0,0,0}, {0,1,1,1,0,0,0,0,0,0}, {0,1,3,1,0,0,0,0,0,0}, {0,1,2,1,1,1,1,0,0,0}, {0,1,4,0,2,3,1,0,0,0}, {0,1,2,1,2,1,1,0,0,0}, {0,1,3,1,3,1,0,0,0,0}, {0,1,1,1,1,1,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0} } }; #endregion
打印地图:新建一个二维数组进行指定地图的保存,不修改地图原版
int[,] ditu = new int[10,10];
#region 输出地图
switch (guankashu)
{
case 1:
tiaojian = 3;
break;
case 2:
tiaojian = 4;
break;
case 3:
tiaojian = 4;
break;
}
for (int i = 0; i < 10; i++)
{
for (int j = 0; j < 10; j++)
{
ditu[i, j] = ditus[guankashu - 1, i, j];
switch(ditus[guankashu-1,i, j])
{
case 0:
Console.Write(" ");
break;
case 1:
Console.Write("█");
break;
case 2:
Console.Write("∷");
break;
case 3:
Console.Write("×");
break;
case 4:
Console.Write("人");
renx = i;
reny = j;
break;
case 5:
Console.Write("※");
break;
}
}
Console.WriteLine();
}
#endregion
难点*判断此方向的下一步是否能走,走后变为什么
while (true) { Console.Clear(); #region 地图----0表示空地,1表示墙,2表示箱子,3表示箱子空位,4表示光标,5表示放好的箱子 int[, ,] ditus = new int[3, 10, 10]{ { {0,0,0,0,0,0,0,0,0,0}, {0,1,1,1,0,0,0,0,0,0}, {0,1,3,1,0,0,0,0,0,0}, {0,1,2,1,1,1,0,0,0,0}, {0,1,4,2,3,1,0,0,0,0}, {0,1,2,1,1,1,0,0,0,0}, {0,1,3,1,0,0,0,0,0,0}, {0,1,1,1,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0} }, { {0,0,0,0,0,0,0,0,0,0}, {0,1,1,1,0,0,0,0,0,0}, {0,1,3,1,0,0,0,0,0,0}, {0,1,2,1,1,1,0,0,0,0}, {0,1,4,2,3,1,0,0,0,0}, {0,1,2,2,1,1,0,0,0,0}, {0,1,3,3,1,0,0,0,0,0}, {0,1,1,1,1,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0} }, { {0,0,0,0,0,0,0,0,0,0}, {0,1,1,1,0,0,0,0,0,0}, {0,1,3,1,0,0,0,0,0,0}, {0,1,2,1,1,1,1,0,0,0}, {0,1,4,0,2,3,1,0,0,0}, {0,1,2,1,2,1,1,0,0,0}, {0,1,3,1,3,1,0,0,0,0}, {0,1,1,1,1,1,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0} } }; #endregion Console.Write("请输入关卡数1~3:"); int guankashu = int.Parse(Console.ReadLine()); int[,] ditu = new int[10,10]; int renx = 0, reny = 0, tiaojian = 0, tiaojianjishu = 0; #region 输出地图 switch (guankashu) { case 1: tiaojian = 3; break; case 2: tiaojian = 4; break; case 3: tiaojian = 4; break; } for (int i = 0; i < 10; i++) { for (int j = 0; j < 10; j++) { ditu[i, j] = ditus[guankashu - 1, i, j]; switch(ditus[guankashu-1,i, j]) { case 0: Console.Write(" "); break; case 1: Console.Write("█"); break; case 2: Console.Write("∷"); break; case 3: Console.Write("×"); break; case 4: Console.Write("人"); renx = i; reny = j; break; case 5: Console.Write("※"); break; } } Console.WriteLine(); } #endregion while (true) { if (tiaojian > tiaojianjishu) { string shuru = Console.ReadKey().Key.ToString().ToLower(); if (shuru == "w") { //reny--; if (ditu[renx - 1, reny] != 1 && ditu[renx - 1, reny] != 5) { if (ditu[renx - 1, reny] == 2 && ditu[renx - 2, reny] != 1 && ditu[renx - 2, reny] != 2 && ditu[renx - 2, reny] != 5) { if (ditu[renx - 2, reny] == 0)//箱子的下一步是空地 { ditu[renx - 2, reny] = 2;//箱子的下一步变成箱子 } if (ditu[renx - 2, reny] == 3)//如果箱子下一步是空位 { ditu[renx - 2, reny] = 5;//箱子下一步变成放好的箱子 tiaojianjishu++; } ditu[renx - 1, reny] = 4; if (ditu[renx, reny] == 4){ditu[renx, reny] = 0;}//光标在空地上,变成空地 if (ditu[renx, reny] == 7){ditu[renx, reny] = 3;}//光标在目标位上,变成目标位 renx--; } if (ditu[renx - 1, reny] == 0) { ditu[renx - 1, reny] = 4; if (ditu[renx, reny] == 4){ditu[renx, reny] = 0;}//光标在空地上,变成空地 if (ditu[renx, reny] == 7){ditu[renx, reny] = 3;}//光标在目标位上,变成目标位 renx--; }//光标下一步是空地//下一步变成光标 if (ditu[renx - 1, reny] == 3) { ditu[renx - 1, reny] = 7; if (ditu[renx, reny] == 4){ditu[renx, reny] = 0;}//光标在空地上,变成空地 if (ditu[renx, reny] == 7){ ditu[renx, reny] = 3; }//光标在目标位上,变成目标位 renx--; }//光标下一步是目标位//下一步变成在目标位上的光标 //if (ditu[renx, reny] == 4) //{ // ditu[renx, reny] = 0; //}//光标在空地上,变成空地 //if (ditu[renx, reny] == 7) //{ // ditu[renx, reny] = 3; //}//光标在目标位上,变成目标位 //renx--; } } if (shuru == "a") { //renx--; if (ditu[renx, reny - 1] != 1 && ditu[renx, reny - 1] != 5) { if (ditu[renx, reny - 1] == 2 && ditu[renx, reny - 2] != 1 && ditu[renx, reny - 2] != 2 && ditu[renx, reny - 2] != 5) { if (ditu[renx, reny - 2] == 0)//箱子的下一步是空地 { ditu[renx, reny - 2] = 2;//箱子的下一步变成箱子 } if (ditu[renx, reny - 2] == 3)//如果箱子下一步是空位 { ditu[renx, reny - 2] = 5;//箱子下一步变成放好的箱子 tiaojianjishu++; } ditu[renx, reny - 1] = 4; if (ditu[renx, reny] == 4) { ditu[renx, reny] = 0; }//光标在空地上,变成空地 if (ditu[renx, reny] == 7) { ditu[renx, reny] = 3; }//光标在目标位上,变成目标位 reny--; } if (ditu[renx, reny - 1] == 0) { ditu[renx, reny - 1] = 4; if (ditu[renx, reny] == 4) { ditu[renx, reny] = 0; }//光标在空地上,变成空地 if (ditu[renx, reny] == 7) { ditu[renx, reny] = 3; }//光标在目标位上,变成目标位 reny--; }//光标下一步是空地//下一步变成光标 if (ditu[renx, reny - 1] == 3) { ditu[renx, reny - 1] = 7; if (ditu[renx, reny] == 4) { ditu[renx, reny] = 0; }//光标在空地上,变成空地 if (ditu[renx, reny] == 7) { ditu[renx, reny] = 3; }//光标在目标位上,变成目标位 reny--; }//光标下一步是目标位//下一步变成在目标位上的光标 //if (ditu[renx, reny] == 4) { ditu[renx, reny] = 0; }//光标在空地上,变成空地 //if (ditu[renx, reny] == 7) { ditu[renx, reny] = 3; }//光标在目标位上,变成目标位 //reny--; } } if (shuru == "s") { //reny++; if (ditu[renx + 1, reny] != 1 && ditu[renx + 1, reny] != 5) { if (ditu[renx + 1, reny] == 2 && ditu[renx + 2, reny] != 1 && ditu[renx + 2, reny] != 2 && ditu[renx + 2, reny] != 5) { if (ditu[renx + 2, reny] == 0)//箱子的下一步是空地 { ditu[renx + 2, reny] = 2;//箱子的下一步变成箱子 } if (ditu[renx + 2, reny] == 3)//如果箱子下一步是空位 { ditu[renx + 2, reny] = 5;//箱子下一步变成放好的箱子 tiaojianjishu++; } ditu[renx + 1, reny] = 4; if (ditu[renx, reny] == 4) { ditu[renx, reny] = 0; }//光标在空地上,变成空地 if (ditu[renx, reny] == 7) { ditu[renx, reny] = 3; }//光标在目标位上,变成目标位 renx++; } if (ditu[renx + 1, reny] == 0) { ditu[renx + 1, reny] = 4; if (ditu[renx, reny] == 4) { ditu[renx, reny] = 0; }//光标在空地上,变成空地 if (ditu[renx, reny] == 7) { ditu[renx, reny] = 3; }//光标在目标位上,变成目标位 renx++; }//光标下一步是空地//下一步变成光标 if (ditu[renx + 1, reny] == 3) { ditu[renx + 1, reny] = 7; if (ditu[renx, reny] == 4) { ditu[renx, reny] = 0; }//光标在空地上,变成空地 if (ditu[renx, reny] == 7) { ditu[renx, reny] = 3; }//光标在目标位上,变成目标位 renx++; }//光标下一步是目标位//下一步变成在目标位上的光标 //if (ditu[renx, reny] == 4) { ditu[renx, reny] = 0; }//光标在空地上,变成空地 //if (ditu[renx, reny] == 7) { ditu[renx, reny] = 3; }//光标在目标位上,变成目标位 //renx++; } } if (shuru == "d") { //renx++; if (ditu[renx, reny + 1] != 1 && ditu[renx, reny + 1] != 5) { if (ditu[renx, reny + 1] == 2 && ditu[renx, reny + 2] != 1 && ditu[renx, reny + 2] != 2 && ditu[renx, reny + 2] != 5) { if (ditu[renx, reny + 2] == 0)//箱子的下一步是空地 { ditu[renx, reny + 2] = 2;//箱子的下一步变成箱子 } if (ditu[renx, reny + 2] == 3)//如果箱子下一步是空位 { ditu[renx, reny + 2] = 5;//箱子下一步变成放好的箱子 tiaojianjishu++; } ditu[renx, reny + 1] = 4; if (ditu[renx, reny] == 4) { ditu[renx, reny] = 0; }//光标在空地上,变成空地 if (ditu[renx, reny] == 7) { ditu[renx, reny] = 3; }//光标在目标位上,变成目标位 reny++; } if (ditu[renx, reny + 1] == 0) { ditu[renx, reny + 1] = 4; if (ditu[renx, reny] == 4) { ditu[renx, reny] = 0; }//光标在空地上,变成空地 if (ditu[renx, reny] == 7) { ditu[renx, reny] = 3; }//光标在目标位上,变成目标位 reny++; }//光标下一步是空地//下一步变成光标 if (ditu[renx, reny + 1] == 3) { ditu[renx, reny + 1] = 7; if (ditu[renx, reny] == 4) { ditu[renx, reny] = 0; }//光标在空地上,变成空地 if (ditu[renx, reny] == 7) { ditu[renx, reny] = 3; }//光标在目标位上,变成目标位 reny++; }//光标下一步是目标位//下一步变成在目标位上的光标 //if (ditu[renx, reny] == 4) { ditu[renx, reny] = 0; }//光标在空地上,变成空地 //if (ditu[renx, reny] == 7) { ditu[renx, reny] = 3; }//光标在目标位上,变成目标位 //reny++; } } Console.Clear(); Console.WriteLine("请输入关卡数1~2:" + guankashu); #region 输出地图 for (int i = 0; i < 10; i++) { for (int j = 0; j < 10; j++) { switch (ditu[i, j]) { case 0: Console.Write(" "); break; case 1: Console.Write("█"); break; case 2: Console.Write("∷"); break; case 3: Console.Write("×"); break; case 4: Console.Write("人"); break; case 5: Console.Write("※"); break; } } Console.WriteLine(); } #endregion } else { Console.WriteLine("请输入回车进入下一关"); string shuru = Console.ReadKey().Key.ToString().ToLower(); try { if (shuru == "enter") { tiaojianjishu = 0; guankashu++; Console.Clear(); Console.WriteLine("请输入关卡数1~2:" + guankashu); #region 输出地图 switch (guankashu) { case 1: tiaojian = 3; break; case 2: tiaojian = 4; break; } for (int i = 0; i < 10; i++) { for (int j = 0; j < 10; j++) { ditu[i, j] = ditus[guankashu - 1, i, j]; switch (ditus[guankashu - 1, i, j]) { case 0: Console.Write(" "); break; case 1: Console.Write("█"); break; case 2: Console.Write("∷"); break; case 3: Console.Write("×"); break; case 4: Console.Write("人"); renx = i; reny = j; break; case 5: Console.Write("※"); break; } } Console.WriteLine(); } #endregion } } catch { Console.Clear(); string str = "目前只有" + (guankashu-1) + "关,您已通关!!"; string strr = "新关卡正在制作中,敬请期待。"; 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